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Jacque Sparrow
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Posted - 2004.08.01 17:59:00 -
[1]
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
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Jacque Sparrow
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Posted - 2004.08.01 17:59:00 -
[2]
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.
Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)
* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.
* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.
* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.
* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.
The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.
The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.
Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.
NPC Security Militia Force Deployment ::
NPC Security Militia Forces should be deployed as follows:
1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.
2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.
(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).
(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).
(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.
(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.
(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.
(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.
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Jacque Sparrow
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Posted - 2004.08.01 19:41:00 -
[3]
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked. |

Jacque Sparrow
|
Posted - 2004.08.01 19:41:00 -
[4]
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked. |

Jacque Sparrow
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Posted - 2004.08.01 19:49:00 -
[5]
Originally by: Joe Blob shocking..... think someone needs to lay of the drugs
You first ! - LMAO |

Jacque Sparrow
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Posted - 2004.08.01 19:49:00 -
[6]
Originally by: Joe Blob shocking..... think someone needs to lay of the drugs
You first ! - LMAO |

Jacque Sparrow
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Posted - 2004.08.01 20:26:00 -
[7]
Originally by: Nafri
Originally by: Jacque Sparrow
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.
hey you ever though about the npc corps in 0.4 and lower dont give a **** about what happens to you? thy just do their buisness and dont care about others, since thy operate outside the eye of the empire thy even may not want to get involved in many things. and life as a pirate is very hard without the support of alts and such things, so dont comment things you dont know, mkay? i dont tell ccp to nerv mining/np hunting/manufactoring all the time, mkay?
and this other things harm me too, miners afford to pay insane prices for the named loot, makes it impossible for me to afford such things 
Did you ever stop to think "maybe" I don't give a crap what happens to the -5 sec rated criminals and lower ? Hmmm ?
BTW - My sec rating is -2.3 and it was far too easy to get it that low and far too easy to make it go lower and it is far too easy for player pirates to be player pirates. I want a challenge from a game like EVE ! At present the only challenge for a criminal/pirate is to count to 15 [minutes] then it's back to gank another happless innocent. How many do I have to pod-kill to get my sec rating to -5 ? Maybe 5 or 6 players ? I podded 1 so far to get to -2.3, if I podded 2 more I would be at -5 I am sure... No, this pirate thingy is way too easy.
I would go one more and recommend CCP make some NPC Bounty Hunters that roam the EVEverse looking for KOS players just to add more spice to the criminal/pirate life. The lower the sec rating the bigger the bounty hunter group that goes out looking for some hapless KOS player to pod. The bounty of course should be distributed to the players each KOS had ganked or podded since his/her last death at the hands of an NPC bounty hunter with a greater share going to those that had been podded.
Come on CCP - make being a criminal/pirate in EVE mean something ! |

Jacque Sparrow
|
Posted - 2004.08.01 20:26:00 -
[8]
Originally by: Nafri
Originally by: Jacque Sparrow
Originally by: Nafri lol he mistaken 0.1 - 0.4 with 0.5+
what a morron 
Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.
A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.
So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.
hey you ever though about the npc corps in 0.4 and lower dont give a **** about what happens to you? thy just do their buisness and dont care about others, since thy operate outside the eye of the empire thy even may not want to get involved in many things. and life as a pirate is very hard without the support of alts and such things, so dont comment things you dont know, mkay? i dont tell ccp to nerv mining/np hunting/manufactoring all the time, mkay?
and this other things harm me too, miners afford to pay insane prices for the named loot, makes it impossible for me to afford such things 
Did you ever stop to think "maybe" I don't give a crap what happens to the -5 sec rated criminals and lower ? Hmmm ?
BTW - My sec rating is -2.3 and it was far too easy to get it that low and far too easy to make it go lower and it is far too easy for player pirates to be player pirates. I want a challenge from a game like EVE ! At present the only challenge for a criminal/pirate is to count to 15 [minutes] then it's back to gank another happless innocent. How many do I have to pod-kill to get my sec rating to -5 ? Maybe 5 or 6 players ? I podded 1 so far to get to -2.3, if I podded 2 more I would be at -5 I am sure... No, this pirate thingy is way too easy.
I would go one more and recommend CCP make some NPC Bounty Hunters that roam the EVEverse looking for KOS players just to add more spice to the criminal/pirate life. The lower the sec rating the bigger the bounty hunter group that goes out looking for some hapless KOS player to pod. The bounty of course should be distributed to the players each KOS had ganked or podded since his/her last death at the hands of an NPC bounty hunter with a greater share going to those that had been podded.
Come on CCP - make being a criminal/pirate in EVE mean something ! |

Jacque Sparrow
|
Posted - 2004.08.01 21:28:00 -
[9]
Originally by: Zell Edited by: Zell on 01/08/2004 21:04:29 [
"""Come on CCP - make being a criminal/pirate in EVE mean something """
What you are missing my little birdy chested canay, is that to real pirates it does mean something, to those wanna be tweety bears, its just another troll
of which you are so famous for. It hardly suprises me that you relish in the paled lime lite it affords you..
Maybe someday you will grow outa the station hugging, loud mouthed blustering, pirate dreamworld you live in, and actually log on log enough to get some.....
I am just trying to make this game a bit more interesting that way I might be more interested in playing the "pirate" other than picking some well visited 0.4 system and becoming Sir Ganksalot as I see some player pirates doing these days. I mean it is pretty darned silly to watch two players with -17 sec rating between them sitting in Scorps ganking whomever happens to be easy just for fun. Obviously the two I saw were bored out of their minds in this game to be doing what they were doing and if this is what awaits me later on then why bother ?
BTW - There are more things to do in EVE other than mine roids or attack helpless players... give it a try sometime, you might like it... |

Jacque Sparrow
|
Posted - 2004.08.01 21:28:00 -
[10]
Originally by: Zell Edited by: Zell on 01/08/2004 21:04:29 [
"""Come on CCP - make being a criminal/pirate in EVE mean something """
What you are missing my little birdy chested canay, is that to real pirates it does mean something, to those wanna be tweety bears, its just another troll
of which you are so famous for. It hardly suprises me that you relish in the paled lime lite it affords you..
Maybe someday you will grow outa the station hugging, loud mouthed blustering, pirate dreamworld you live in, and actually log on log enough to get some.....
I am just trying to make this game a bit more interesting that way I might be more interested in playing the "pirate" other than picking some well visited 0.4 system and becoming Sir Ganksalot as I see some player pirates doing these days. I mean it is pretty darned silly to watch two players with -17 sec rating between them sitting in Scorps ganking whomever happens to be easy just for fun. Obviously the two I saw were bored out of their minds in this game to be doing what they were doing and if this is what awaits me later on then why bother ?
BTW - There are more things to do in EVE other than mine roids or attack helpless players... give it a try sometime, you might like it... |
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